Rules for outcomes by sport

1 Bets on Football

1.1 In football matches, bets are accepted on outcomes within ordinary time unless otherwise specified in the pre-match section by organizers. The results recorded in overtime and penalty shootout are not taken into account in the settlement of bets placed on outcomes within regulation time. Stoppage time is added at the end of each half at the discretion of a referee. The duration of a football match is 90 minutes (each half lasts 45 minutes). For other types of football matches, a notice about its format is provided in the pre-match section. The format of a match may also change during it. In such cases, all the bets are settled based on the final result if a notice informing Clients about possible changes to the match format was provided in the pre-match section by Organizers. If the absence of such a notification in the pre-match section, all the bets are settled using the odds of 1 (one), except for bets placed on outcomes that have already been unequivocally determined and do not depend on the match format.

1.2 Bets offered on outcomes of football matches:

- Victory of the first team in match (half) 1;

- Draw in match (half) X;

- Victory of second team in match (half) 2;

- First team will not lose match (half) 1X;

- One of teams will win match (half) 12;

- Second team will not lose match (half) X2;

- First team will win (not lose) match (half) with handicap taken into account "Handicap 1";

- The second team will win (not lose) match (half) with handicap taken into account "Handicap 2"

1.3 Bets on the total number of goals scored by teams in a match (half) "Total over (under) a specified value". 

1.4 Bets on the total number of goals scored by each team individually in a match (half) "Total over (under) a specified value".

1.5 Bets on the fact that the total number of goals in a match (half) will be even (odd).

1.6 Bets on the score difference between halves (i.e. on the half during which more goals will be scored).

Three betting options are available:

a) The first half will yield higher scores — 1 > 2 (the number of goals scored in the first half will be higher than those in the second half);

b) Both halves will yield equal scores 1 = 2 (an equal number of goals will be scored in both halves);

c) The second half will yield higher scores — 1

1.7 Bets on the final match score:

There is an option to select the exact score that will be recorded at the end of the match from the choices available in the pre-match section.

1.8 Bets on outcomes of the first half and the entire match:

There is an option to predict the result of the first half and the whole match at the same time. The following options are possible:

- 1/1 victory of the first team in both first half and match;

- 1/Х victory of the first team in the first half and draw in a match;

- 12 victory of the first team in first half and victory of the second team in the match;

- Х1 draw in first half and victory of the first team in a match;

- ХХ draw in both first half and match;

- Х2 draw in first half and victory of the second team in the match;

- 21 victory of the second team in the first half and victory of the first team in a match;

- 2Хvictory of the second team in the first half and draw match;

- 22 victory of the second team in both first half and match.

1.9 Bets on whether the first (the second) team will score (not score) a goal.

1.10 Bets on the fact that both teams will score (not score) a goal.

1.11 Bets on the fact that at least one of the teams will not score (score) a goal.

1.12 Bets on whether a goal will be scored (will not be scored) in the first (second) half.

1.13 Bets on which team will score the first (the second or the next) goal in a match (in a half).

1.14 Bets on one of the time periods on offer during which the first (the second or the next) goal will be scored (time ranges are specified in minutes).

1.15 Bets on a team that will score the last goal in a match.

1.16 Bets on one of the time periods on offer during which the last goal will be scored (time ranges are specified in minutes).

If only one goal is scored in a match, it is viewed as both the first and the last goal.

For example, if a match ends with a score of 1:0, the only goal scored is considered to be both the first and the last goal. Thus, the bets made on the outcomes "The first team will score the first goal" and "The first team will score the last goal" win.

1.17 Bets on which team will kick-off the football match.

Information from TV channels and media outlets specified in the pre-match section by the organizers is used to establish outcomes and settle bets. If an event outcome can not be determined from the aforementioned sources, the information provided on the websites included in the table is used to settle bets. If an outcome cannot be established from the above-mentioned sources, the bets are settled with the odds of 1 (one).

1.18 Bets on whether a penalty will be awarded or not during a match.

1.19 Bets on whether a player will be given a red card and sent off the field or not during a match.

1.20 Bets on whether there will be an own goal or not during a match.

An own goal occurs when a player causes the ball to go into their own team's goal. It is recorded as a goal scored against that team.

1.21 Bets on the first team to be given the highest number of yellow cards during a match (or a half) — Win1.

1.22 Bets on both teams receiving an equal number of yellow cards during a match (or a half) — Draw.

1.23 Bets on the second team to be given the highest number of yellow cards during a match (or a half) — Win2.

1.24 Bets on the first team to be given the highest number of yellow cards during a match (or a half) with the handicap taken into account Handicap 1.

1.25 Bets on the second team to be given the highest number of yellow cards during a match (or a half) with the handicap taken into account Handicap 2.

1.26 Bets on the number of yellow cards being higher (or lower) the total on offer from the bookmaker.

1.27 Bets on the total number of yellow cards being even (odd).

1.28 Bets on a team whose player will receive the first yellow card during a match (or a half) or on both teams getting the first yellow card simultaneously.

(If, according to an official match report, two teams received the first yellow card during the same minute on account of the same situation in the field, and such an outcome was on offer in the pre-match section from the organizers, the bets made on the outcomes "The first team to receive the first yellow card" and "The second team to receive the first yellow card" are settled with the odds of 1 (one)).

1.29 Bets on one of the time periods on offer during which the first yellow card will be given to a player of either of the teams (time ranges are specified in minutes).

1.30 Bets on which team will receive the next yellow card (or on none of the teams being cautioned next).

If a player is sent off after receiving two yellow cards, in the calculation of the number of yellow cards, only one of them is counted as such while the other is treated as a red card.

For example, during a match one player received two yellow cards and got sent off and no other cautions were made. In such a case, the bets are settled based on the outcome that one yellow card and one red card were handed out during the match.

During the settlement of bets on red and yellow cards during a match, only the ones given to players directly involved in the game at the time are taken into account. When settling bets placed on red and yellow cards handed out, the ones given to players in reserve, or to footballers who took part in the match but then got substituted, or to the coach or coaching staff are not taken into account and neither are yellow and red cards received after the final whistle indicating the match is over.

The time a yellow or red card is handed out is recorded as the time a referee shows one to a player.

1.31 Bets on the first team being awarded the highest number of corner kicks in a match (or a half) — Win1.

1.32 Bets on both teams being awarded an equal number of corner kicks in a match (or a half) — Draw.

1.33 Bets on the second team being awarded the highest number of corner kicks in a match (or a half) — Win2.

1.34 Bets on the first team being awarded the highest number of corner kicks in a match (or a half) with the handicap taken into account Handicap 1.

1.35 Bets on the second team being awarded the highest number of corner kicks in a match (or a half) with the handicap taken into account Handicap 2.

1.36 Bets on the number of corner kicks taken being over (under) the total on offer.

1.37 Bets on the total number of corner kicks taken being even (odd).

1.38 Bets on which team will take the first corner kick in a match.

1.39 Bets on one of the time periods on offer during which the first corner kick will be taken (time ranges are specified in minutes).

1.40 Bets on which team will take the next corner kick (or on none of the teams will take the next corner kick).

A corner kick is viewed as taken only when the ball is brought back into play from a corner arc. The time a corner kick is taken is viewed as the time when it is awarded by a referee. If a corner kick is awarded, but not taken, it is not included in the calculations to settle bets placed on corner kicks.

1.41 Bets on which team will make the first substitution (or on both teams making the first substitution simultaneously).

1.42 Bets on the number of substitutions made being over (under) the total on offer

1.43 Bets on one of the time periods on offer during which the first substitution will be made by either of the teams (time ranges are specified in minutes).

1.44 Bets on a substitute player scoring (or not scoring) a goal.

1.45 Bets on the first substitution being made in the first half (half time, the second half).

1.46 Bets on the number of free kicks in a match being over (under) the total on offer.

1.47 Bets on the number of off-sides in a match being over (under) the total on offer.

1.48 Bets on ball possession during a match by the first team (the second team), expressed as a percentage, being over (under) the total on offer (expressed as a percentage).

1.49 Bets on first (last):

а) there will be a goal kick during a match. (A bet is considered won if the first (last) option on offer in the pre-match section was a goal kick being awarded and taken).

b) there will be a throw-in (a ball introduced into play from the sideline). (The bet is considered won if the first (last) option on offer in the pre-match section was a throw-in being awarded and used to re-start the game.)

c) there will be a corner kick during a match. (The bet is considered won if the first (last) option on offer in the pre-match section was a corner kick being awarded and taken.)

d) there will be a foul during a match. (The bet is considered won if the first (last) option on offer in the pre-match section was a free kick (including a penalty kick) being awarded and taken.)

e)there will be an offside called during a match. (The bet is considered won if the first (last) option on offer in the pre-match section was an offside being called and the match was restarted with an indirect free kick.)

f) a goal will be scored during a match. (The bet is considered won if the first (last) option on offer in the pre-match section was a goal being scored.)

The time when a "Goal kick", a "Throw-in",a "Corner kick", a "Free kick", a "Penalty kick", an "Indirect free kick", an "Offside" and a "Goal" happened is viewed as the time when a referee awarded or called either of the above. The aforementioned events are considered to have taken place if:

1. A goal kick was awarded and the game was restarted with a kick from a goal area.

2. A throw-in was awarded and the ball was introduced into play from a sideline.

3. A corner kick was awarded and the game was restarted with a kick from a corner arc.

4. A free kick was awarded and the match was restarted with a free kick.

5. A Penalty kick was awarded and taken.

6. An indirect free kick was awarded and taken from the assigned point.

7. An offside was called and the game was restarted with an indirect free kick.

8. A goal was scored against the opponent.

1.50 Bets on a specified player to score (not to score) a goal during a match:

An own goal is not taken into account during the settlement of such bets. If the specified player does not enter the pitch during a match (does not participate in the game), the bets are settled with the odds of 1 (one).

1.51 Bets on whether during a match there will be:

а)A brace (the same player will score precisely two but not more goals in a single game).

b) A hat-trick (the same player will score precisely three but not more goals in a single game).

c) A poker (the same player will score precisely four but not more goals in a single game).

d) A penta-kill (the same player will score precisely five but not more goals in a single game).

The outcomes of these bets are determined in the following manner: a penta-kill by a given player does not also imply there was also a poker, hat-trick, or brace scored by him or her (similarly, a recorded poker is not equivalent to the scoring of a hat-trick or a brace and a recorded hat-trick does not imply the scoring of a brace). If during a match the same player scored 5 goals against the opponents, this does not mean that a hat-trick and a brace were recorded as a result of these goals, and the outcome is determined using the final results of the match. If different players were responsible for two or more of the above-mentioned outcomes, any bets placed on such results will be viewed as won.

For example, if during the same match both a brace and a poker are registered by different players, the bets made on the outcomes "Poker" и "Brace" will be viewed as won.

1.52 Bets on how a goal will be scored:

а) there will be an own goal (i.e. a player scores a goal against their own team);

b) there will be a header (i.e. a player scores a goal against the opponent using their head);

c) a free kick will result in a goal (i.e. a ball goes directly into the opposing team's goal from a free kick without coming into play. If a player scores directly from a corner kick, such a goal is also categorized as a free kick.);

d) a penalty will result in a goal (i.e. a ball goes directly into the opposing team's goal from a penalty shot; goals scored indirectly as a result of a penalty shot are not taken into account when settling bets);

e) a regular goal will be scored (i.e. a goal is scored via a kick or other acceptable ways but not by using the head, and such a goal is not scored directly via a free kick or a penalty shot and it is also not an own goal).

1.53 Bets on whether a given team will (or will not) achieve a come-from-behind victory.

A come-from-behind victory means the team that eventually wins was at some point losing the match.

1.54 Bets on a total sum of numbers on the jerseys of players who scored goals in a match: "The sum over (under) the total on offer".

The jersey numbers of players who scored own goals are not taken into account during the settlement of the aforementioned bets. The jersey numbers of players who scored more than one goal are added to the total only once.

1.55 Bets on scored goals and match results:

Predict scored goals and match results. The following options are offered: :

1. Both teams will score a goal and Win1 (Win1-Draw);

2. Both teams will score a goal and a Draw (Win1-Win2);

3. Both teams will score a goal and a Draw (Win1-Win2);

4. Match total will be over (under) a given value and Win1 (Win1-Draw);

5. Match total will be over (under) a given value and a Draw (Win1-Win2);

6. Match total will be over (under) a given value and a Draw (Win1-Win2);

Bets on other possible outcomes of matches may also be on offer in the pre-match section from the organizers.

1.56 Bets on the number of minutes a referee will add to the end of a match (or a half).

In settling bets made on such outcomes, the following is taken into account:

a) the time (in minutes) displayed on a referee board by an assistant referee; .

b) information about added time (in minutes) shown on a display;

c) information on the websites included in the table.

The sources that provide information used to settle the above-mentioned bets are arranged in an order of priority. If the outcome the bet is placed on cannot be determined from any of these sources, it is settled with the odds of 1 (one).

If the displayed time added (in minutes) and the actual playing time differ, the former is used to settle the bet.

If the additional time (in minutes) shown on a display or a referee board by an assistant referee changes (it increases or decreases) along the way for some reason, the bets are settled based on the initially displayed information.

Information from tournaments’ official websites, included in the table, is used to settle bets placed on football matches (except the following bets on "Which team will kick-off the match" and on "The number of minutes that will be added at the end of a match (or a half) by a referee")

A football match (with a duration of 90 minutes) that has been interrupted but not continued or finished within 24 hours is viewed as completed if it has lasted no fewer than 65 minutes. Bets placed on outcomes of interrupted matches, viewed as unfinished, that are unequivocally determined and do not depend on the final match result are settled while winnings from bets on all other results are calculated with the odds of 1.

Bets are also accepted on other possible outcomes of football matches offered in the pre-match section by the organizers.

2 Bets on ice hockey

2.1 In ice hockey, bets are accepted on results achieved within the regular time of a match, except wagers placed on the outcome "Match-winner" that is settled using results in overtime or penalty shootouts also. Official results from overtime and a penalty shootout are not taken into account to settle bets made on outcomes during regulation on offer.

2.2 Bets on outcomes of ice hockey matches on offer:

- Victory of first team in match (period) Win1;

- Draw in match (period) X;

- Victory of second team in match (period) Win2

- First team will not lose match (period) 1X;

- One of teams will win match (period) 12;

- Second team will not lose match (period) X2;

- First team will win (not lose) match (period) with handicap taken into account "Handicap 1";

- Second team will win (not lose) match (period) with handicap taken into account "Handicap 2".

2.3 Bets on the total number of goals scored by teams in a match (period) "Total over (under) the value on offer".

2.4. Bets on the total number of goals scored by teams in a match (period) "Total over (under) the value on offer".

2.5 Bets on the total number of goals scored in a match (period) being even (odd).

2.6 Bets on match winners.

Results from overtime (a penalty shootout) are taken into account when settling bets placed on such outcomes.

There are some championships or tournaments in which a penalty shootout immediately follows at the end of regulation time without any overtime. In addition, according to the rules of certain tournaments or championships, overtime can last until one of the teams wins.

It is also possible that a match finishes at the end of regulation time in a tie. In this case, if betting on the outcome "Match-winner " was offered as an option in the pre-match section by the organizers, such wagers will be settled with the odds of 1 (one).

2.7 Bets on the final match score:

A Client has the option of selecting the precise score a match will end in out of the options on offer in the pre-match section.

2.8 Bets on whether the first (the second) team will score (not score) a goal.

2.9 Bets on the fact that both teams will score (not score) a goal.

2.10 Bets on which team will score (or on neither of the teams scoring) the first (the second or the next goal) in a match.

2.11 Bets on points scored by a player.

In ice hockey, the number of points scored by a player equals the sum of the number of goals scored by him or her plus all the assists that resulted in goals.

If several players were involved in an offensive thrust that resulted in a goal, a point will be awarded to each of them.

Bets on the number of points scored by a player are settled using the information provided by the official website of a given championship or tournament.

2.12 Bets on scored goals and match results.

Predict scored goals and match results. The following options are offered:

1. Match total over (under) a specified value and Win1 (Win1-X).

2. Match total over (under) a specified value and Draw (Win1-Win2).

3. Match total over (under) a specified value and Win2 (X-Win2).

2.13 Bets on score comparisons among periods:

A Client has to predict the period during which the highest number of goals will be scored.

2.14 Bets on the fact that the match winner will be determined in overtime (a penalty shootout).

2.15 Bets on the duration of 2 min. penalties in a match.

Bets made on this outcome are settled not based on the total number of 2-min. penalties, but on their sum (in minutes).

For example, during a match five 2-min. penalties were awarded: two to the first team and three to the second team. In such a case, bets on the duration of 2-minute penalties will be settled based on the outcome that the first team's penalty was 4 minutes long (2x2) while the second — 6 minutes (2x3).

2.16 Bets on the number of shots on goal in a match.

Information provided on official websites of tournaments and championships, which are included in the table, is used in the calculation of winnings from bets on hockey matches (except on the number of points scored by a player).

An ice hockey match that has been interrupted but not continued or finished in 24 hours is viewed as completed if it lasted for no fewer than 42 minutes. In all other cases, a match is viewed as not having taken place. Bets on the " Match Winner "re settled with the odds of 1 (one) if an ice hockey match, viewed as completed, has been interrupted with a tied score. Outcomes of interrupted matches, viewed as unfinished, that have already been unequivocally determined at the time of the interruption and that do not depend on the final match results can be used as the basis to settle relevant bets while winnings from all other wagers are calculated with the odds of 1 (one).

Bets are also accepted on other possible outcomes of ice hockey matches on offer in the pre-match section from the organizers.

3 Bets on Basketball

3.1 All bets on basketball are accepted taking into account overtime.

An exception to the aforementioned rule is betting on events with an outcome as a draw "X" in the pre-match section; in such cases, outcomes during the official playing time are used to settle bets.

3.2 In basketball, one can make the following types of bets:

- Victory of the first team (a participant) in a match (Win1);

- Draw (denoted as X in the pre-match section);

- Victory of second team (participant) in match (Win2);

- Victory of first team (participant) in match with handicap taken into account (handicap is in "H1", and winning odds in "Odds 1");

- The victory of the second team (participant) in a match with the handicap taken into account ("H2", and the winning odds in "Odds 2" column).

3.3 In basketball games, you can increase or reduce a handicap. In such cases, the odds decrease by a certain amount provided in the supplementary table.

In case of a tie taking into account the Handicap, a return takes place (regardless of the period for which the match is suggested to bet). Similarly, for the comparison of statistics of players (points / fouls / block shots / rebounds / assists and other parameters).

3.4 The total number of points in a match is over than that specified (in the pre-match section, the total number of points is in the "Total" column, and the winning ratio is in the "Over" column).

3.5 The total number of points in a match is under that specified (the total number of points is in the "Total" column, and the winning ratio is in the "Under" column).

3.6 In the " Over" game, the total can be changed (i.e. the overall result can be decreased), the same principle applies to the "Under" game (the specified number can be increased).

If as a result of the match the total number of scored points is equal to total of the rate, the rate is returned. Similarly, for the individual Total of the team or the player.

3.7 Bet on whether the total number of points in a match will be even or odd are accepted.

3.8 Bets are accepted on other possible outcomes in basketball as long as they are included in the pre-match section.

3.9 Basketball matches can also have a 3x3 format. Such 3 on 3 games last 10 minutes or until one of the teams scores 21 points.

For these matches, a relevant notice about the match format is provided by the organizers in the pre-match section. If a player is disqualified, injured, or expelled during a 3x3 match and only two players are left in one of the participating teams, then the match is interrupted and is viewed as unfinished. Bets on outcomes that have already been unequivocally determined at the time of interruption and that do not depend on the final match result can be settled. Winnings from bets placed on other outcomes are calculated with the odds of 1 (one).

4 Betting on Tennis

4.1 The announced format of a tennis match can be changed before the match (for example, in a singles match instead of a decisive third set a super tie-break is played, or instead of 5 sets 3 sets). In such cases, bets on outcomes W1 and W2 and sets are subject to calculation on the final result, and all other bets are subject to calculation with odds 1 (one).

4.2 If in a tennis match that has started one of the tennis players (one of the pairs) for any reason is disqualified, refuses to play or is unable to continue play, the match ends prematurely, then bets on the outcome of the match are calculated as follows:

Bets (including bets made on statistical data), the outcomes of which at the time of interrupting the match become unequivocally known, based on the format of the match, are considered valid and subject to settlement. Other bets shall be calculated at odds of 1.

If in a tennis match the decisive set is played as a Super tie-break, the handicap and total of the set shall be calculated in points, and when calculating the handicap and total of the game, the Super tie-break set shall be calculated as one game. That is, the set is considered completed with a score of 1:0 or 0:1.

A tie-break played at the end of a set also counts as one game (for example, a tie-break played in a set after the score 6:6 counts as the 13th game of the set, the set ends with the score 6:7 or 7:6).

If one of the parties refuses to participate in the game before the start of the match, bets on all outcomes of this match are subject to calculation with odds of 1 (one). 

If one of the announced participants is replaced by another before the start of the game, the bet on the event is refundable (except for team competitions). All bets remain valid if one or more participants in team competitions are replaced for any reason. In doubles matches, if the composition of pairs is specified, in case of replacement of one of the participants, winnings are calculated with odds 1. If the composition is not specified, bets remain valid.

4.3 Bets offered on the outcomes of tennis matches:

- In the match (set, game) will win the first tennis player (pair) W1.

- In the match (set, game) will win the second tennis player (pair) W2.

- In the match (set) will win (not lose) the first tennis player (pair) taking into account the handicap "Handicap 1".

- In the match (set) will win (not lose) the second tennis player (pair) taking into account the handicap "Handicap 2".

4.4 Bets on the total number of games in the match (set) "Total more (less) total value".

4.5 Bets: The total number of games in the match (set) will be even (odd).

4.6. Bets on the result of the first set and the whole match.

Guess the result of the first set and the whole match at the same time. The following 4 options are possible:

- W1W1 victory of the first tennis player (pair) both in the first set and in the whole match.

- W1W2 Victory of the first set and victory of the second player in the match.

- W2W1 Victory of the second tennis player (pair) in the first set and victory of the first tennis player (pair) in the match.

- W2W2 Victory of the second tennis player (pair) in both the first set and the whole match.

4.7 Bets on the final score of the match.

It is offered to choose the exact score recorded in the final result of the match (set), according to the possible options included in the Line.

4.8 Bets: the tie-break will be (will not be).

4.9 Betting: Who will earn the next point.

To calculate the results of tennis matches, the official sites of championships and tournaments are taken as a basis, which are presented in the table.

In case of incorrectly specified type of coverage, inconsistency of venue or name of any tournament specified in the line by the organizer, bets on the outcome of the match remain valid.

Penalty points (points) awarded by the referee to one of the opponents (pairs) are taken into account in the calculation of bets.

For example, if the score is (6:4), (3:2), (0:40), the judge awarded one penalty point to the second player and the score is (6:4), (3:3). In this case, it is considered that the 6th game of the 2nd set was won by the second player.

If the match was postponed or interrupted, or if there was a change of the lawn, or a change of venue, or if the outdoor tennis court was replaced by an indoor one, bets on its outcomes remain valid until the end of the tournament, in which it was held.

4.10 The bets are also accepted for other possible outcomes in tennis matches, which will be offered by the organizer in the Line.

5 Bets on Volleyball

5.1 The total and handicap for volleyball matches are denoted in points.

5.2 In volleyball, the following types of bets are possible:

- Victory of first team (participant) in match (Win1);

- Victory of second team (participant) in match (Win2);

- Victory of first team (participant) in match with handicap taken into account (handicap "H1", and winning odds are in "Odds 1");

- Victory of second team (participant) in match with handicap taken into account (handicap "H2", and winning odds are in "Odds 2");

- Total number of points in match is more than specified number (total number of points is in "Total" and winning odds are in "Over");

- Total number of points in match is less than specified number (total number of points is in "Total" and winning odds are in "Under");

- The total number of sets in the match. The actually played games are taken into account. If the match is interrupted and not resumed, there is a return on the bet for this position.

- Betting on set scores in a volleyball match. In the pre-match section, they are respectively denoted as 3:0; 3:1, and so on.

5.3 Bets on other possible volleyball outcomes on offer in the pre-match section are also accepted.

5.4 There are 3 to 5 sets in volleyball matches. The first team to win three sets wins the match, and the first team to reach 25 points wins the set (in the 5th final set: 15 points) as long as it has at least a 2 point-advantage over its opponent. When the score is 24:24 (in the 5th final set: 14:14), the set (the 5th final set) continues until one of the teams reaches a 2-point advantage over the opponent.

5.5 During playoffs, if matches end with the same score in favor of opposing teams (for example, the first team won with a score of 3:2 in the first match while the second team won the second match with a 2:3 score), an additional set (the Golden Set) is played (the first team to reach 15 points wins the Golden Set), the winner of such a set goes on to the next round. Outcomes of the Golden Set are not taken into account when settling bets on outcomes of the second match.

5.6 In beach volleyball matches, there are 2 to 3 sets. The team to win two sets wins the match, and the team to first reach 21 points wins the set (in the 3rd final set: 15 points) as long as it has at least a 2-point advantage over its opponent. When the set score is 20:20 (in the 3rd final set: 14:14), the set (the 3rd final set) continues until one of the teams reaches a 2-point advantage over the opponent.

5.7 In volleyball and beach volleyball matches, the game format may change during the match (for example, a set that was supposed to be played to 25 points is played until a different number of points). In such cases, a special notification about the possible changes in the game format is provided by the organizers in the pre-match section ahead of time.

6 Bets on Baseball

6.1 There are 9 innings in a baseball match. During the settlement of bets on the final results of a baseball match, the outcomes of an extra-inning (extra-innings) are also taken into account. If a match ends in a draw and there is no extra-inning (extra-innings) or if, following tournament rules, extra-innings end in a draw, bets on the outcomes Win1 and Win2 are settled with the odds of 1 (one).

6.2 According to the Mercy Rule, a baseball match can end earlier than scheduled. In such cases, a match is viewed as finished with its final results recorded at the time it stopped, and winnings from all the relevant bets are calculated using the aforementioned final outcome. (the Mercy Rule is invoked when one of the teams has a significant advantage in score over the opposing one. This advandage may vary following requirements of tournaments and championships in different countries.)

6.3 If, in the space of one day, one team played two matches, but there was only an option on betting on one of them in the pre-match section, the official results of the first match are used to settle relevant bets.

6.4 In baseball, the match format can change while a game is in progress (for example, 7 innings are played instead of 9). In such cases, a notice about the possible change in match format is provided by the organizers in the pre-match section.

6.5 The Handicap and Total in baseball are calculated in points.

6.6 The following bets on outcomes of baseball matches are on offer:

- Victory of first team in match Win1;

- Victory of second team in match Win2;

- First team will win (not lose) match with handicap taken into account "Handicap 1"

- Second team will win (not lose) match with handicap taken into account "Handicap 2 ".

6.7 Bets on the total number of points scored by teams in a match " Total over (under) a specified value"

6.8 Bets on the total number of points scored by each team individually in a match " Total over (under) a specified value"

6.9 Bets on the total number of points scored in a match being even (odd).

6.10. Bets on the following inning outcomes: Win1, X, Win2, Handicap and Total.

6.11 Bets on the following outcomes of the first 3, the first 5, and the first 7 winnings: Win1, X, Win2, Handicap, and Total.

6.12 If as a result of the match the total number of scored points is equal to the total of the rate, the rate is returned. The same applies for the individual total of a team or a player. Rates are accepted+ taking into account extra innings.

6.13 A baseball match that has been interrupted but not continued or finished in 24 hours, is viewed as completed if a minimum of at least 5 innings were played. In all other cases, a match is viewed as not having taken place. Bets on Win1 and Win2 outcomes of baseball matches that have been interrupted when the score was a tie and that are viewed as completed are settled with the odds of 1 (one).

6.14 Outcomes of interrupted matches, viewed as unfinished, that have already been unequivocally determined at the time of the interruption and that do not depend on the final match results can be used as the basis to settle relevant bets while winnings from all other wagers are calculated with the odds of 1 (one). Bets on outcomes of individual innings that have not been played in a match, which was interrupted but viewed as completed, are settled with the odds of 1 (one).

6.15 Bets on other possible outcomes of baseball matches on offer from the organizers in the pre-match section are also accepted.

7. Bets on Rugby

7.1 A rugby match lasts 80 minutes (with two 40-minute halves). Rugby match bets are accepted on outcomes during standard playing time unless otherwise specified by the organizers in the pre-match section. Results recorded during overtime or extra-time periods are not taken into account when settling bets on outcomes within standard playing time. Other bets on offer from the organizers are on different types of rugby: Rugby 7 (seven), Rugby 9 (nine), and Rugby 10 (ten), with matches, involving 7, 9, or 10 players on each side respectively. In such cases, a notice about the match format is provided in the pre-match section.

7.2 Bets on outcomes of rugby matches on offer:

In rugby, the handicap and total are calculated in points (except for totals on the overall number of tries on offer).

- First team will win match (half) Win1.

- Match (half) will end in draw X.

- Second team will win match (half) Win2.

- The first team will win (not lose) match (half) with the handicap taken into account Handicap 1.

- Second team will win (not lose) match (half) with the handicap taken into account Handicap 2.

- Bets on the total number of points scored by teams in the match (half) " Total over (under) value on offer"

- Bets on the total number of points scored by each team individually in the match (half) " Total over (under) value on offer"

- Bets on the total number of match points (half) being even (odd).

- Bets on the number of tries scored by teams in the match (half) " Total over (under) the value on offer"

- Bets on which team will score next try (or on there will be no next try).

7.3 Official websites of championships, included in the table, are used to obtain results of rugby matches.

7.4 A rugby match that has been interrupted but not continued or finished within 24 hours is viewed as having taken place if it has lasted at least 56 minutes. Rugby 7, Rugby 9, and Rugby 10 matches are viewed as having taken place if they have been played until the end. In all other cases, matches are viewed as not having taken place. Bets on outcomes of interrupted matches, viewed as unfinished, that have already been unequivocally determined at the time of the interruption and that do not depend on the final match results are to be settled, while winnings from all other bets are calculated with the odds of 1 (one).

7.5 Bets on other possible outcomes of rugby matches on offer from the organizers in the pre-match section are also accepted.

8 Bets on American football

8.1 A regulation American football match lasts 60 minutes (with two 30-minute halves or 4 15-minute quarters). Bets on outcomes of American football matches are settled with the results in overtime period taken into account. If a match ends in a draw and there is no overtime period or if, according to that tournament's rules, there is an overtime period, and it ends in a draw, then the bets on Win1 and Win2 are settled with the odds of 1 (one).

8.2 Bets on outcomes of an American football matches on offer:

In American football, the handicap and total are calculated in points.

- First team will win match (half-time, quarter) Win1.

- Second team will win match (half, quarter) Win2.

- First team will win (not lose) match (half, quarter) with the handicap taken into account Handicap 1.

- Second team will win (not lose) match (half, quarter) with the handicap taken into account Handicap 2.

- Bets on total number of points scored by teams in match (half, quarter) "Total over (under) specified value"the

- Bets on the total number of points scored by each team individually in the match (half, quarter) " Total over (under) specified value"

- Bets on the total number of match points (half, quarter) being even (odd).

8.3 Official websites of championships, included in the table, are used to obtain results of American football matches.

8.4 An American football match that has been interrupted but not continued or finished within 24 hours is viewed as having taken place if it has lasted at least 42 minutes. In all other cases, matches are viewed as not having taken place. Bets on outcomes Win1 and Win2 of matches viewed as completed, but that have been interrupted when the scores were equal are settled with the odds of 1 (one). Bets on outcomes of interrupted matches, viewed as unfinished, that have already been unequivocally determined at the time of the interruption and that do not depend on the final match results are to be settled, while winnings from all other bets are calculated with the odds of 1 (one).

8.5 Bets on other possible outcomes of American football matches on offer from the organizers in the pre-match section are also accepted.

9 Bets on Australian football

9.1 The combined playing time of Australian football matches is 80 minutes (with two 40-minute halves or four 20-minute quarters). In women’s championships, the combined playing time is 60 minutes (two 30-minute halves or four 15-minute quarters). Bets on the outcomes of Australian football matches are settled, with results in extra-time periods taken into account. If a match ends in a draw and there is no overtime period or if, according to that tournament's rules, there is an overtime period, and it ends in a draw, then the bets on Win1 and Win2 are settled with the odds of 1 (one).

9.2 In some Australian football tournaments, the match format may change. In such cases, winnings from all bets are calculated using final outcomes if a notice about the possible match format is provided by the organizers in the pre-match section. If there is no such notification in the pre-match section, all bets are to be settled with the odds of 1 (one), except for wagers placed on outcomes that have already been unequivocally determined and that do not depend on the match format.

9.3 Bets on outcomes of Australian football matches on offer:

In Australian football, the handicap and total are calculated in points.

When calculating the totals of 6-point goals and 1-point behinds, the number of goals is used as the basis, not the number of points.

- First team will win match (half-time, quarter) Win1.

- Second team will win match (half, quarter) Win2.

- First team will win (not lose) match (half, quarter) with handicap taken into account Handicap 1.

- Second team will win (not lose) match (half, quarter) with handicap taken into account Handicap 2.

- Bets on the total number of points scored by teams in match (half, quarter) "Total over (under) specified value".

- Bets on the total number of points scored by each team individually in the match (half, quarter) "Total over (under) specified value".

- Bets on the total number of points in the match (half, quarter) being even (odd).

- Bets on the total number of goals scored by teams in the match (half, quarter) "Total over (under) specified value".

- Bets on the total number of goals scored by each team individually in match (half, quarter) "Total over (under) specified value".

- Bets on the total number of behinds made by teams in the match (half, quarter) "Total over (under) specified value".

- Bets on the total number of behinds made by each team in the match (half, quarter) "Total over (under) specified value".

- Bets on which team will first earn the number of points on offer in pre-match section during match (half, quarter).

9.4 Official websites of championships, included in the table, are used to obtain results of Australian football matches.

9.5 An Australian football match that has been interrupted but not continued or finished within 24 hours is viewed as having taken place if it has lasted at least 56 minutes. 60-minute matches are viewed as completed if that have lasted at least 42 minutes. In all other cases, matches are viewed as not having taken place. Bets on outcomes Win1 and Win2 of matches viewed as completed, but that have been interrupted when the scores were equal are settled with the odds of 1 (one). Bets on outcomes of interrupted matches, viewed as unfinished, that have already been unequivocally determined at the time of the interruption and that do not depend on the final match results are to be settled, while winnings from all other bets are calculated with the odds of 1 (one).

9.6 Bets on other possible outcomes of curling matches on offer from the organizers in the pre-match section are also accepted.

10 Bets on Auto Racing

10.1 Outcomes of a warm-up lap are included in race results.

10.2 If both drivers come off the track, then the winner out of the two is the one who has finished more laps.

10.3 If a sanctioned body classifies a driver in the final results, it means he or she finished the race.

10.4 The following betting options are also available:

- Victory in race;

- Participant will take 1st to 3rd place;

- Participant will finish race (will be classified in final results);

- Participant will not finish race (will not be classified in final results);

- Participant will complete the fastest lap in the race;

- First participant will take higher place than second based on race results (denoted as "1" in pre-match section);

- Second participant will take higher place than first based on race results (denoted as "2" in pre-match section).

10.5 Bets on other possible auto racing outcomes on offer in the pre-match section are also accepted.

11 Bets on Snooker

11.1 In general, the handicap and total are determined by the number of frames, and by the number of points in each frame in some of the games. According to the rules of snooker, a stalemate is possible and based on a referee's decision, the game can be replayed. In such cases, bets on that frame are settled with the odds of 1.

11.2 Bets on outcomes of the current frame in snooker are settled based on the official results of that frame. If there is a disagreement among players, the frame continues. The player who disagrees with a referee’s suggestion continues the game. However, once the frame continues and that player misses three consecutive shots, the opponent wins that frame. In such a case, bets on all the outcomes of this frame, including the Win1 and Win2 ones of the frame, are settled with the odds of 1 (one). If a player who disagrees with the referee chooses to continue the game and makes successful shots, then bets on this frame remain valid and are settled based on the final result.

11.3 A century break in snooker is a score of 100 (one hundred) points or more earned by one of the players during one visit to the table without missing a shot. Points awarded to a player for a foul by an opponent are not taken into account in the century break.

11.4 All the points recorded by a match referee are taken into account when settling bets on outcomes of a match. In some cases, a referee may award a victory to one of the players before the end of a certain frame (for example, when the referee offers a possible solution to an issue that arose, which a player disagrees with and then fails while performing the opposite actions). In such a case, the frame is viewed as having taken place, and all the bets are settled using the recorded results.

11.5 If for any reason, one of the games is not played, all bets on the outcomes of this frame shall be settled with the odds of 1 (one), and winnings from bets on other outcomes are calculated based on the final result (for example, if one of the players arrives late for a frame, a referee may announce the other player as the winner and treat the game as completed, still in such a case, the bets on outcomes of this frame shall be settled with the odds of 1 (one)). Bets on other possible outcomes in snooker matches on offer from the organizers in the pre-match section are also accepted.

11.6 Other information related to the match: events, their scheduled time, possible outcomes that the Company assigns certain winning odds to, types of bets, etc. is provided in the pre-match section.

12 Bets on Badminton

12.1 If, during a badminton match that has already started, one of the players (pairs) refuses to play, or they are disqualified for some reason or unable to continue playing, and the match ends in an untimely manner, then the bets on the outcomes of that match are settled as follows:

Bets on outcomes that have unequivocally been determined at the moment of the interruption in line with the match format are viewed as valid and are to be settled. Winnings from bets placed on other outcomes are calculated with the odds of 1 (one).

For example, a participant refuses to play during the first set with a score of 19:20. In such a case, bets made on the following outcomes of the first set are settled with the odds of 1 (one): Win1, Win2, Total over (under) 40.5, Handicap 1 (+1.5), Handicap 2 (-1.5), Handicap 1 (-1.5), Handicap 2 (+1.5), and so are wagers bets made on match outcomes: Win1 and Win2. Bets made on the following outcomes of the first set are to be settled: Total over (under) 38.5, Total over (under) 39.5, Handicap 1 (+2.5), Handicap 2 (-2.5), Handicap 1 (-2.5), Handicap 2 (+2.5), Handicap 1 (+3.5), Handicap 2 (-3.5), Handicap 1 (-3.5) and Handicap 2 (+3.5).

In badminton, the Handicap and Total are calculated in points.

If, before a match starts, one of the players (a pair) refuses to participate in it, bets on all the outcomes of this match are to be settled with the odds of 1 (one).

In a badminton team championship, participants’ names are denoted by team (country) names (e.g. China&mdash Indonesia). If a player (or pair who bets were originally placed on) is substituted, bets on all outcomes of that match remain valid.

12.2 The following bets on outcomes of badminton matches are on offer:

- Victory of first player (pair) in match (set) Win1;

- Victory of second player (pair) in match (set) Win2;

- First player (pair) will win (not lose) match (set) with handicap taken into account "Handicap1"

- Second player (pair) will win (not lose) match (set) with handicap taken into account "Handicap2".

12.3 Bets on the number of points in a match (set) "Total over (under) a specified value".

12.4 Bets on the number of points being even (odd).

12.5 Bets on results of the first set and the entire match.

Predict the result of both the first set and the entire match simultaneously. The following 4 betting options are available:

- Win1Win1 victory of first player (pair) in both first set and entire match.

- Win1Win2 victory of the first player (pair) in the first set and victory of the second player (pair) in the entire match.

- Win2Win1 victory of second player (pair) in first set and victory of the first player (pair) in the entire match.

- Win2Win2 victory of second player (pair) in both first set and entire match.

12.6 Bets on the final match score:

An option to select the exact score recorded at the end of a match (set) out of the choices available in the pre-match section.

Official websites of tournaments and championships, which are included in the table, are used to obtain badminton match results.

Bets made on outcomes of matches that have been postponed or interrupted remain valid until the end of the tournament, which they are a part of.

Bets on other outcomes of badminton matches on offer from the organizers in the pre-match section are also accepted.

13 Bets on Table Tennis

13.1 If, during a table tennis match that has already started, one of the players (a doubles pair) refuses to play, or they are disqualified for some reason or unable to continue playing, and the match ends in an untimely manner, then bets on outcomes of that match are settled as follows:

Bets on outcomes that have unequivocally been determined at the moment of the interruption in line with the match format are viewed as valid and are to be settled. Winnings from bets placed on other outcomes are calculated with the odds of 1 (one).

For example, a table tennis player (doubles pair) refuses to continue playing in the first game, when the score is 9:10. In such a case, the bets made on the following outcomes of the first game are calculated with the odds of 1 (one): Win1, Win2, Total over (under) 20.5, Handicap 1 (+1.5), Handicap 2 (-1.5), Handicap 1 (-1.5), Handicap 2 (+1.5), and so are the bets made on Win1 and Win2 outcomes of the match. Bets on total match and set outcomes being even (odd) are also settled with the odds of 1 (one). Bets made on the following outcomes of the first game are to be settled: Total over (under) 18.5, Total over (under) 19.5, Handicap 1 (+2.5), Handicap 2 (-2.5), Handicap 1 (-2.5), Handicap 2 (+2.5), Handicap 1 (+3.5), Handicap 2 (-3.5), Handicap 1 (-3.5), Handicap 2 (+3.5), Handicap 1 (+4.5), Handicap 2 (-4.5), Handicap 1 (-4.5), Handicap 2 (+4.5).

13.2 If one of the sides refuses to participate in a match before it starts, winnings from bets made on outcomes of such a match are calculated with the odds of 1 (one). In team table tennis championships, participants’ names are denoted by team (country) names (e.g. Spain-Switzerland). If a table tennis player (or a doubles pair whose bets were originally placed on) is substituted, bets on all the outcomes of such a match remain valid.

13.3 The Handicap and Total in table tennis are calculated in points.

13.4 Bets on outcomes of table tennis matches on offer:

- Victory of first table tennis player (doubles pair) in match (game) Win1.

- Victory of second table tennis player (doubles pair) in match (game) Win2.

- First table tennis player (doubles pair) will win (not lose) match (set) with handicap taken into account "Handicap1"

- Second table tennis player (doubles pair) will win (not lose) match (set) with handicap taken into account "Handicap 2"

13.5 Bets on the total number of points in a match (game) "Total over (under) the value on offer"

13.6 Bets on the number of points in a match (game) being even or odd.

13.7 Bets on the final match score:

An option to select the exact score recorded at the end of the match (set) from the choices available in the pre-match section is offered.

Official websites of championships and tournaments, which are included in the table, are used to obtain results of table tennis matches.

Bets on outcomes of matches that have been postponed or interrupted remain valid until the end of the tournament, in which they are a part of.

13.8. Bets on other possible outcomes of table tennis matches on offer from the organizers in the pre-match section are also accepted.

14 Bets on Bandy

14.1 Bets on bandy matches are accepted as long as they are made on outcomes during regular time unless otherwise specified by the organizers in the pre-match section. Results recorded in overtime are not taken into account during the settlement of bets made on outcomes within regular time. In bandy, a regular match with no overtime lasts 90 minutes (there are two 45-minute periods). According to the rules of some tournaments and championships, the match format can change (matches may be 60 minutes, 70 minutes, and 80 minutes long with two periods each lasting 30, 35, and 40 minutes respectively). For such matches, a notice of changes to the match format is provided by the organizers in the pre-match section.

14.2 Bets on outcomes of bandy matches on offer:

- Victory of first team in match (period) Win1.

- Draw in match (period) X.

- Victory of second team in match (period) Win2.

- First team will not lose match (period) 1X.

- One of teams will win match (period) 12.

- Second team will not lose match (period) Х2.

- First team will win (not lose) match (period) with handicap taken into account "Handicap 1".

- Second team will win (not lose) match (period) with handicap taken into account "Handicap 2".

14.3 Bets on the total number of goals scored by teams in a match (period) "Total over (under) the value on offer"

14.4 Bets on the total number of goals scored by each team individually in a match (period) "Total over (under) the value on offer"

14.5 Bets on the total number of goals scored in a match (period) being even (odd).

14.6 Official websites of championships and tournaments, included in the table, are used to obtain official results of bandy matches.

A 90-minute long bandy match that has been interrupted but not continued or finished within 24 hours is viewed as completed if it has lasted at least 65 minutes. Bandy matches with the duration of 60, 70, or 80 minutes that have been interrupted but not continued or finished during 24 hours are viewed as completed if they have lasted at least 42, 49, and 56 minutes respectively. In all other cases, a match is viewed as not having taken place. Outcomes of interrupted matches, viewed as unfinished, that have already been unequivocally determined at the time of the interruption and that do not depend on the final match results can be used as the basis to settle relevant bets while winnings from all other wagers are calculated with the odds of 1 (one).

14.7. Bets on other possible outcomes of bandy matches on offer from the organizers in the pre-match section are also accepted.

15 Bets on Field Hockey

15.1 Bets are accepted on outcomes of field hockey matches at the end of regulation unless otherwise specified by the organizers in the pre-match section. Results recorded in overtime and during a penalty shootout are not taken into account when bets on outcomes during regulation are settled. A typical field hockey match lasts 60 minutes (2 periods with the duration of 30 minutes each or 4 15-minute quarters), but the following format is also possible: a 70-minute match (2 periods with the duration of 35 minutes each or 4 quarters lasting 17 minutes 30 seconds each). For such matches, a notice of changes to the match format is provided by the organizers in the pre-match section.

15.2 Bets on outcomes of field hockey matches on offer:

- Victory of first team in match (period, quarter) Win1.

- Draw in match (period, quarter) X.

- Victory of second team in match (period, quarter) Win2.

- First team will not lose match (period, quarter) 1X.

- One of teams will win match (period, quarter) 12.

- Second team will not lose match (period, quarter) X2.

- First team will win (not lose) match (period, quarter) with handicap taken into account "Handicap 1".

- Second team will win (not lose) match (period, quarter) with handicap taken into account "Handicap 2".

15.3  Bets on the total number of goals scored by teams in a match (period, quarter) " Total over (under) the value on offer"

15.4  Bets on the total number of goals scored by each team individually in a match (period, quarter) "Total over (under) the value on offer"

15.5 Bets on the total number of goals scored in a match (period, quarter) being even (odd).

15.6 Results of field hockey matches are obtained from tables on the official websites of championships and tournaments.

A field hockey match (with a 70-minute duration) that has been interrupted but not continued or finished within 24 hours is viewed as completed if it has lasted at least 49 minutes. A field hockey match (with a 60-minute duration) that has been interrupted but not continued or finished within 24 hours is viewed as completed if it has lasted at least 42 minutes. In all other cases, a match is viewed as not having taken place. Outcomes of interrupted matches, viewed as unfinished, that have already been unequivocally determined at the time of the interruption and that do not depend on the final match results can be used as the basis to settle relevant bets while winnings from all other wagers are calculated with the odds of 1 (one).

15.7 Bets on other possible outcomes of field hockey matches on offer from the organizers in the pre-match section are also accepted.

16 Bets on Handball

16.1 A handball match lasts 60 minutes (with two 30-minute periods). Handball match bets are accepted on outcomes during regulation time unless otherwise specified by the organizers in the pre-match section. Results recorded in overtime and during penalty shootouts from the 7meter line are not taken into account in the settlement of bets on outcomes during regulation time. Other handball match formats are also possible: regulation time of 50 and 40 minutes with the two periods lasting 25 and 20 minutes respectively. For such matches, a notice about their format is provided by the organizers in the pre-match section.

16.2 Bets on outcomes of handball matches on offer:

- First team will win match (half) Win1.

- Match (half) will end in draw X.

- Second team will win match (half) Win2.

- First team will not lose match (half) 1X.

- One of teams will win match (half) 12.

- Second team will not lose match (half) X2.

- The first team will win (not lose) match (half) with the handicap taken into account Handicap 1.

- Second team will win (not lose) match (half) with the handicap taken into account Handicap 2.

16.3 Bets on the total number of goals scored by teams in a match (period) "Total over (under) the value on offer".

16.4 Bets on the total number of goals scored by each team individually in a match (period) "Total over (under) the value on offer".

16.5 Bets on the fact that the total number of goals in a match (half) will be even (odd).

16.6 Bets on outcomes of the first half and the entire match.

There is an option to predict the result of the first half and the whole match at the same time. The following options are possible:

1. Win1Win1 win of the first team in the first period and match.

2. Win1X win of the first team in the first period and draw in the match.

3. Win1Win2 win of the first team in the first period and win of the second team in the match.

4. XWin1 draw in the first period and win of the first team in the match.

5. XX draw in first period and match.

6. XWin2 draw in the first period and win of the second team in the match.

7. Win2Win1 win of the second team in the first period and win of the first team in the match.

8. Win2X win of the second team in the first period and draw in the match.

9. Win2Win2 win of the second team in first period and match.

16.7 Official websites of tournaments and championships, included in the table, are used to obtain results of handball matches.

16.8 A 60-minute handball match that has been interrupted but not continued or finished within 24 hours is viewed as completed if it has lasted at least 42 minutes. Handball matches of the 50- or 40-minute duration that have been interrupted but not continued or finished within 24 hours are viewed as completed if they have lasted at least 35 minutes (in the case of the 50-minute match) or 28 minutes (in the case of the 40-minute match) respectively. In all other cases, a match is viewed as not having taken place.

16.9 Bets on outcomes of interrupted matches, viewed as unfinished, that have already been unequivocally determined at the time of the interruption and that do not depend on the final match results are to be settled, while winnings from all other bets are calculated with the odds of 1 (one).

16.10 Bets on other possible outcomes of handball matches on offer from the organizers in the pre-match section are also accepted.

17 Bets on Floorball

17.1 A competitive floorball game lasts 60 minutes (and consists of three 20-minute periods). Floorball match bets are accepted on outcomes achieved during regular time unless otherwise specified by the organizers in the pre-match section. Results recorded in overtime and during penalty shootouts are not taken into account in the settlement of bets on outcomes during regular time on offer.

17.2 Bets on outcomes of floorball matches on offer:

- First team will win match (period) "Win1".

- Draw in match (period) "X".

- Second team will win match (period) "Win2".

- First team will not lose match (period) "1X".

- One of teams will win match (period) "12".

- Second team will not lose match (period) "X2".

- First team will win (not lose) match (period) with handicap taken into account "Handicap 1".

- Second team will win (not lose) match (period) with handicap taken into account "Handicap 2".

- Bets on total number of goals scored by teams in match (period) "Total over (under) specified value".

- Bets on total number of goals scored by each team individually in match (period) "Total over (under) specified value".

- Bets on total number of goals scored in match (period) being even (odd).

17.3 Official websites of championships and tournaments, included in the table, are used to obtain results of floorball matches.

17.4 A floorball match that has been interrupted but not completed within 24 hours is viewed as finished if it has lasted at least 42 minutes. In all other cases, a match is viewed as not having taken place.

17.5 Bets on outcomes of interrupted matches, viewed as unfinished, that have already been unequivocally determined at the time of the interruption and that do not depend on the final result of the match are to be settled, while winnings from remaining bets are calculated with the odds of "1" (one).

17.6 Bets on other possible outcomes of floorball matches on offer from the organizers in the pre-match section are also accepted.

18 Bets on Water Polo

18.1 Regulation play of a water polo game is 32 minutes (four 8-minute periods). Water polo bets are accepted on results during regulation play, unless otherwise specified by the organizers in the pre-match section. Results recorded in overtime and during penalty shootouts are not taken into account in the settlement of bets on outcomes at the end of regulation play. Water polo matches can also consist of periods lasting 5, 6, 7 or 8 minutes. In such cases, a notice about the match format is provided by the organizers in the pre-match section.

18.2 Bets on outcomes of water polo matches on offer:

- First team will win match (period) "Win1".

- Draw in match (period) "X".

- Second team will win match (period) "Win2".

- First team will not lose match (period) "1X".

- One of teams will win match (period) "12".

- Second team will not lose match (period) "X2".

- First team will win (not lose) match (period) with handicap taken into account Handicap "1".

- Second team will win (not lose) match (period) with handicap taken into account "Handicap 2".

- Bets on total number of goals scored by teams in match (period) "Total over (under) specified value".

- Bets on total number of goals scored by each team individually in match (period) "Total over (under) specified value".

- Bets on total number of goals scored in match (half) being even (odd).

18.3 Official websites of tournaments and championships, included in the table, are use to obtain results of water polo matches.

18.4 A water polo match that has been interrupted but not continued or completed within 24 hours is viewed as unfinished. Bets on outcomes of interrupted matches, viewed as unfinished, that have already been unequivocally determined at the time of the interruption and that do not depend on the final result of the match are to be settled, while winnings from other bets are calculated with the odds of "1" (one).

18.5 Bets on other possible outcomes of water polo matches on offer from the organizers in the pre-match section are also accepted.

19 Bets on Beach Soccer

19.1 The net length of a beach soccer match is 36 minutes (three 12-minute periods). Beach soccer bets are accepted on outcomes of matches during the 36-minute period, unless otherwise specified by the organizers in the pre-match section. Results recorded during extra time and penalty shootouts from the 9-meter spot are not taken into account in the settlement of bets on outcomes achieved in regular playing time. If another match format is used in a beach soccer match, a notice about the match format is provided by the organizers in the pre-match section.

19.2 Bets on outcomes of beach soccer matches on offer:

- First team will win match (period) "Win1".

- Draw in match (period) "X".

- Second team will win match (period) "Win2".

- First team will not lose match (period) "1X".

- One of teams will win match (period) "12".

- Second team will not lose match (period) "X2".

- First team will win (not lose) match (period) with handicap taken into account "Handicap 1".

- Second team will win (not lose) match (period) with handicap taken into account "Handicap 2".

- Bets on total number of goals scored by teams in match (period) "Total over (under) specified value".

- Bets on total number of goals scored by each team individually in match (period) "Total over (under) specified value".

- Bets on total number of goals scored in match (period) being even (odd).

19.3 Official websites of tournaments and championships, included in the table, are used to obtain results of beach soccer matches.

19.4 A beach soccer match that has been interrupted but not continued or finished within 24 hours is viewed as completed if it has lasted at least 25 minutes. In all other cases, a match is viewed as not having taken place. Bets on outcomes of interrupted matches, viewed as unfinished, that have already been unequivocally determined at the time of the interruption and that do not depend on the final match results are to be settled, while winnings from all other bets are calculated with the odds of "1" (one).

19.5 Bets on the other possible outcomes of beach soccer matches on offer from the organizers in the pre-match section are also accepted.

20 Bets on Squash

20.1 There are 3 or 5 games in squash matches. In 3-game matches, the winner is the player who wins two games while in 5-games matches, the winner is the player who wins three games. A player who earns 11 points first wins the game. If the game score is 10:10, players continue competing until one of them gains a 2-point advantage over the other. Another match format is also possible in squash. In such cases, a notice about the match format is provided by the organizers in the pre-match section.

20.2 Bets on outcomes of squash matches on offer:

In a squash match, the handicap and total are calculated in points, with the exception of the handicap and total on the number of games on offer.

- First player will win match (game) "Win1".

- Second player will win match (game) "Win2".

- First player will win (not lose) match (game) with handicap taken into account "Handicap 1".

- Second player will win (not lose) match (game) with handicap taken into account "Handicap 2".

- First player will win (not lose) match based on number of games with handicap taken into account "Handicap 1".

- Second player will win (not lose) match based on number of games with handicap taken into account "Handicap 2".

- Bets on total number of points scored by players in match (game) "Total over (under) specified value".

- Bets on total number of points scored individually by each player in match (game) "Total over (under) specified value".

- Bets on final score of match (game).

- Bets on first (second) player first reaching specified score (3 or 9 points) in game.

- Bets on total number of points scored in match (game) being even (odd).

20.3 Official websites of tournaments and championships, included in the table, are used to obtain results of squash matches.

20.4 A squash match that has been interrupted for whatever reason but not continued or finished within 24 hours is viewed as not having taken place. Bets on outcomes of interrupted matches, viewed as unfinished, that have already been unequivocally determined at the time of the interruption and that do not depend on the final result of the match are to be settled, while winnings from other bets are calculated with the odds of "1" (one).

20.5 Bets on other possible outcomes of squash matches on offer from the organizers in the pre-match section are also accepted.

21 Bets on Futsal

21.1 A standard futsal match lasts 40 minutes (two 20-minute periods). Futsal bets are accepted on outcomes during standard match time unless otherwise specified by the organizers in the pre-match section. Results recorded in extra time and during penalty shootouts from the 6-meter line are not taken into account in the settlement of bets made on outcomes at the end of standard match time. Other futsal match formats are also possible: a standard match lasts 50 minutes with two 25-minute periods (for example, the Russian Futsal Super League and NLPF Western Conference matches have such a format). For such cases, a notice about the match format is provided by the organizers in the pre-match section.

21.2 Bets on outcomes of futsal matches on offer:

- First team will win match (half) "Win".

- Match (half) will end in draw "X".

- Second team will win match (half) "Win2".

- First team will not lose match (half) "1X".

- One of teams will win match (half) "12".

- Second team will not lose match (half) "X2".

- First team will win (not lose) match (half) with handicap taken into account "Handicap 1".

- Second team will win (not lose) match (half) with handicap taken into account "Handicap 2".

21.3 Bets on the total number of goals scored by teams in a match (period) "Total over (under) the value on offer".

21.4 Bets on the total number of goals scored by each team individually in a match (period) "Total over (under) the value on offer".

21.5 Bets on the total number of goals scored in a match (period) being even (odd).

21.6 Bets on the score difference between halves (i.e. on the half during which more goals will be scored).

Three betting options are available:

а) there will be a higher score in the first period 1 > 2 (the number of goals scored in the first period will be higher than that in the second one);

b) scores in both periods will be equal 1 = 2 (an equal number of goals will be scored in both periods);

c) there will be a higher score in the second period 1 < 2 (the number of goals scored in the first period will be lower than that in the second one).

21.7 Official websites of tournaments and championships, included in the table, are used to obtain results of futsal matches.

21.8 A 40-minute futsal match that has been interrupted but not continued or finished within 24 hours is viewed as completed if it has lasted at least 28 minutes. A 50-minute futsal match that has been interrupted but not continued or finished within 24 hours is viewed as completed if it has lasted at least 35 minutes. In all other cases, a match is viewed as not having taken place. Bets on outcomes of interrupted matches, viewed as unfinished, that have already been unequivocally determined at the time of the interruption and that do not depend on the final match results are to be settled, while winnings from all other bets are calculated with the odds of "1" (one).

21.9 Bets on other possible outcomes of futsal matches on offer from the organizers in the pre-match section are also accepted.

22 Bets on boxing

22.1 There can be as many as 12 rounds in a boxing match. Each round lasts 3 minutes, in some cases it can be 2 minutes long. Boxing matches can last until the end of the last round (with their number previously declared) or they may end earlier depending on the manner a boxer wins them.

22.2 Means of winning boxing matches:

1. A victory is based on the number of points after all the rounds are completed, and referees decide who the winner is based on the score.

2. A knockout victory: a boxer knocks out their opponent during a match, which ends prematurely.

3. A technical knockout victory: when a technical knockout is declared during a match, which then ends prematurely.

4. A win by a technical decision: a boxer receives such an injury that the medical staff do not allow the match to continue or other situations arise, and as a result referees decide who the winner is.

5. Disqualification of a boxer or a cancellation of the fight after a boxer is disqualified for whatever reason or a refusal by a boxer to continue the match. If a boxer is disqualified after the actual end of the match, this is not taken into account in the settlement of bets made on Win1, X and Win2 outcomes.

With the exception of victory by points, wins by all other means are viewed as premature victories.

22.3 In boxing, rounds that lasted until their end are viewed as completed.

22.4 If a boxer does not continue the fight for whatever reason once the next round has started, the match is viewed to have ended in the previous round.

22.5 Bets on outcomes of boxing matches on offer:

- First boxer will win match (round) Win1.

- Draw in match (round) X;

If the outcome "Draw" was not offered by the organizers in the pre-match section and the match ended in one, then bets made on Win1 and Win2 outcomes are to be settled with the odds of 1 (one).

- Second boxer will win match (round) Win2.

- Bets on total number of rounds in match "Total over (under) value on offer".

- Bets on victory type.

- Bets on whether there will be premature victory or not in the match.

22.6 Official websites of matches, including in the table, are used to obtain results of boxing matches.

22.7 A boxing match that has been interrupted for whatever reason but has not been continued or finished within 24 hours, is viewed as not having taken place. Bets on outcomes of matches, viewed as interrupted and unfinished, that have already been unequivocally determined at the time the match stopped and that does not depend on its final result, are to be settled, while winnings from all the remaining wagers are calculated with the odds of 1 (one).

22.8 Bets on other possible outcomes in boxing matches on offer from the organizers in the pre-match section are also accepted.

23 Bets on MMA (Mixed Martial Arts)

23.1 There are typically 3 to 5 rounds in MMA matches. Other match formats are also possible in MMA. In such cases, a notice about the match format is provided by the organizers in the pre-match section. The match as well as the first round begins after the sound of the gong, which signals the start of the first round. Matches can last until the end of the last round (the number of bouts is announced in advance) or they may finish earlier depending on the way these fights are won.

23.2 Ways of winning MMA matches are as follows:

1. A victory is based on the number of points after all the rounds are completed, and referees decide who the winner is based on the score.

2. A knockout victory: a boxer knocks out their opponent during a match, which ends prematurely.

3. A technical knockout victory: when a technical knockout is declared during a match, which then ends prematurely.

4. A win by a technical decision: a boxer receives such an injury that the medical staff do not allow the match to continue or other situations happen, and as a result the winner is determined by referees.

5. Disqualification of a boxer or a cancellation of the fight after a boxer is disqualified for whatever reason or a refusal by a boxer to continue the match. If a boxer is disqualified after the actual end of the match, this is not taken into account in the settlement of bets made on Win1, X and Win2 outcomes.

With the exception of victory by points, wins by all other means are viewed as premature victories.

23.3 In MMA matches, a round is viewed as completed if it lasts until the very end, i.e. from the sound signalling the start of the bout until the sound signalling the start of the next round or from one boxing gong until the next one.

23.4 If a fighter does not continue the match for whatever reason once the next round starts (after the sound of the gong), the fight is viewed as having finished in the previous round.

23.5 The number of rounds initially declared (i.e. the match format) can during the fight. In such cases, bets made on the number of rounds are settled with the odds 1 (one) and wagers on Win1, X and Win2 outcomes remain valid.

23.6 Bets on outcomes of MMA matches on offer:

- First fighter will win match (round) Win1.

- Draw in match (round) X.

If the outcome "Draw" was not offered by the organizers in the pre-match section and the match ended in one, then bets made on Win1 and Win2 outcomes are to be settled with the odds of 1 (one).

- Second fighter will win match (round) Win2.

- Bets on total number of rounds in match "Total over (under) value on offer".

- Bets on means of victory.

- Bets on whether there will be premature victory or not in match.

23.7. Official websites of matches, included in the table, are used to obtains results of MMA matches.

23.8. An MMA match that has been interrupted for whatever reason but not continued or finished within 24 hours is viewed as not having taken place. Bets on outcomes of matches, viewed as interrupted and unfinished, that have already been unequivocally determined at the time the match stopped and that does not depend on its final result, are to be settled, while winnings from all the remaining wagers are calculated with the odds of 1 (one).

23.9 Bets on other possible outcomes of MMA matches on offer from the organizers in the pre-match section are also accepted.

24 Bets on Darts

24.1 In a darts competition, players approach the toe line one by one and throw darts at the target. Players who have thrown at least one dart at the target are viewed as having started the competition. Points are calculated after each player's turn followed by the next competitor's attempt at the target.

24.2 Depending on the rules enforced during a darts championship or tournament, the winner can be the player who has won the highest number of legs or the player who has won the most sets. A player who wins the most legs also takes the set. The total number of points that a player has to earn in one final approach to win that leg is called a checkout. If a darts game ends in a "Draw" and such an outcome was not on offer in the pre-match section, the bets made on "Win1" and "Win2" outcomes are to be settled with the odds "1" (one).

24.3 During one turn, a player can earn the maximum of 180 points if they hit "20" sector (the highest scoring area on the board) "three times"

24.4 Bets on outcomes of darts matches on offer:

The handicap and total in darts are calculated in numbers of legs (sets).

- Bets on players who will take first place in match (will win).

- First player will win match "Win1".

- Match will end in draw "X".

- Second player will win match "Win2"

- First player will win by number of legs (sets) with handicap taken into account "Handicap 1".

- Second player will win by number of legs (sets) with handicap taken into account "Handicap 2".

- Bets on total number of legs (sets) in match "Total over (under) specified value".

- Bets on players who will first earn 180 point in one turn.

- Bets on total number of 180-point turns "Total over (under) specified value"

- Bets on whether highest checkout score recorded in match will be over (under) specified total.

24.5 Official websites of championships and tournaments, included in the table, are used to obtain results of darts matches.

24.6 Darts matches that have been interrupted for whatever reason but not continued or finished within 24 hours are viewed as not having taken place. Bets on outcomes of interrupted matches, viewed as unfinished, that have already been unequivocally established at the time of the interruption and that do not depend on the final result of the match are to be settled, while winnings from remaining wagers are calculated with the odds of "1 (one)".

25 Bets on Dog and Horse Racing, and Racing in motorsports

25.1 Bets on the final outcome of a race are accepted as follows:

- Selected participant will take first place (will be declared race winner);

- Selected participant will take first or second place;

- Selected participant will take first, second or third place;

- Selected two participants will take first and second place in order specified (winning pair);

- Selected three participants will take first, second and third place in order specified (top three).

26 Bets on long-term events

26.1 Long-term events bets are wagers made on winners of a championship, tournament, part/stage of competition or on a winner of music or other contest or on a winner in elections, among nominees or in other events that may occur.

Such bets are settled after the results are officially announced by event organizers.

If, for any reason, a participant, team or player does not take part in a competition, then all the bets placed on them are settled as lost wagers.

26.2 If, among possible wagers on long-term events, there is no option to bet on one or several possible outcomes of an event, a client can contact the company and request the addition of given outcomes to the pre-match section.

27 Bets on E-Football

27.1 E-football bets are accepted on outcomes during regulation time, unless otherwise specified by the organizers in the pre-match section. Based on the rules of a championship in question, video games have a 2x7, 2x6 or 2x5 format (two halves with each lasting 7, 6 and 5 minutes respectively).

27.2 The time in minutes shown on a display in a video game may differ from real time. For example, in a 10-minute e-football match (two 5-minute halves), the time on a display showing the progress of a video game will reach 90 minutes in 10 real minutes. For example, on an 8-th minute of a video game, the actual duration shown on the display, one may see the 72-th minute instead.

27.3 The bets on outcomes of e-football video games on offer:

- Victory of first team in video game (half) "Win1".

- Draw in video game (half) "X".

- Victory of second team in video game (half) "Win2".

- First team will not lose video game (half) "1X".

- One of teams will win video game (half) "12".

- Second team will not lose video game (half)" X2".

- The first team will win (not lose) a video game (half) with the handicap taken into account "Handicap 1".

- Second team will win (not lose) video game (half) with handicap taken into account "Handicap 2".

- Bets on total number of goals scored by teams in video game (half) "Total over (under) specified value".

- Bets on total number of goals scored by each team individually in video game (half) "Total over (under) specified value".

- Bets on whether first (second) team will score (not score) goal in video game (half).

- Bets on both teams scoring (not scoring) goal in a video game (half).

- Bets on the total number of goals scored in a video game (half) being even (odd).

- Bets on the final score of a video game.

There is an option to select the exact score that will be recorded at the end of a video game from the options available in the pre-match section.

- Bets on which team will score first (second or next) goal in a video game (half).

27.4 Information from official video game websites is used to settle bets made on outcomes of e-football video games.

27.5 An interruption in a video game due to issues with streaming and visuals on account of technical problems or other reasons can not be used as the basis for settling bets on its outcomes with the odds of 1 (one).

27.6 A recorded win (loss) by default for whatever reason can not be used as the basis for settling bets on outcomes of such a match. In this case, the video game is viewed as unfinished and all bets on its results are to be settled with the odds of " 1 "(one).

27.7 An e-football video game that has been interrupted for technical or any other reasons but not continued or finished within 24 hours is viewed as not having taken place. Bets on outcomes of an interrupted video game, viewed as unfinished, that have already been unequivocally determined at the time of the interruption and that do not depend on the final result of the video game are to be settled, while winnings from other wagers are calculated with the odds of 1 (one). An e-football video game is viewed as completed if it is played until its end.

27.8 Bets on other possible outcomes of e-football video games on offer from the organizers in the pre-match section are also accepted.

28 Bets on E-Tennis

28.1 In e-tennis, one can bet on outcomes of video games consisting of 3 (three) sets. The games are played on clay, grass or carpet courts. The handicap and total for e-tennis matches are calculated in games. A tie-break played at the end of a set is counted as one game (for example, a tie-break played when the score of the set reaches 6:6 is viewed as the 13-th game of that set, which can end with the score of either 6:7 or 7:6).

28.2 Bets on outcomes of e-tennis matches on offer:

- Victory of first tennis player (doubles team) in video game (set/ game) Win1.

- Victory of second tennis player (doubles team) in video game (set/ game) Win2.

- First tennis player (doubles team) will win (not lose) video game (set) with the handicap taken into account " Handicap1".

- Second tennis player (doubles team) will win (not lose) video game (set) with the handicap taken into account "Handicap2".

- Bets on total number of games in video game (set) "Total over (under) specified value".

- Bets on total number of games in a video game (set) being even or (odd).

- Bets on results of first set and entire video game:

Predict the result of both the first set and the entire match simultaneously. The following 4 betting options are available:

1. Win1Win1 victory of a first tennis player (doubles team) both in the first set and entire video game.

2. Win1Win2 victory of a first tennis player (doubles team) in the first set and victory of a second tennis player (doubles team) in the entire video game.

3. Win2Win1 victory of a second tennis player (doubles team) in the first set and victory of a first tennis player (doubles team) in the entire video game.

4. Win2Win2 victory of a second tennis player (doubles team) both in the first set and entire video game.

- Bets on final score of video game (set):

There is an option to select the exact score that will be recorded at the end of the video game (set) from the choices available in the pre-match section.

- Bets on whether there will be a tie break or not.

- Bets on who will score the next point.

28.3 Official video game websites, included in the table, are used to obtain results of e-tennis video games.

28.4 An interruption in a video game due to issues with streaming and visuals on account of technical problems or other reasons can not be used as the basis for settling bets on its outcomes with the odds of 1 (one).

28.5 A recorded win (loss) by default for whatever reason can not be used as the basis for settling bets on outcomes of such a match. In such cases, the video game is viewed as unfinished and all the bets on it are to be settled with the odds of 1 (one).

28.6 An e-tennis video game that has been interrupted for technical or any other reasons but not continued or finished within 24 hours is viewed as not having taken place. Bets on outcomes of interrupted video games, viewed as unfinished, that have already been unequivocally determined at the time of their interruption and that do not depend on the final result of the video game (as well as wagers on statistical data) are to be settled, while winnings from other bets are calculated with the odds of 1 (one). An e-tennis video game is viewed completed if it is played until the end.

28.7 Bets on other possible outcomes of e-tennis video games on offer from the organizers in the pre-match section are also accepted.

29 Bets on E-Hockey

29.1 E-hockey bets are accepted on outcomes of video games during regular time. Video games have a 3x4 or 3x5 match format (3 periods each lasting 4 or 5 minutes respectively). In e-hockey, the time in minutes shown on a display in a video game may differ from real time. For example, in a 12-minute e-hockey match (three 4-minute periods), the time on a display showing the progress of a video game will reach 60 minutes in 12 real minutes. For example, on the 4-th minute of a video game, the actual duration shown on the display, one may see the 20-th minute instead.

29.2 Bets on outcomes of e-hockey video games on offer:

- Victory of the first team the video game (period) Win1.

- Draw in video game (period) X.

- Victory of second team in video game (period) Win2.

- First team will not lose video game (period) 1X.

- One of teams will win video game (period) 12.

- Second team will not lose video game (period) X2.

- First team will win (not lose) video game (period) with handicap taken into account "Handicap 1".

- Second team will win (not lose) video game (period) with handicap taken into account "Handicap 2".

- Bets on total number of goals scored by teams in video game (period) "Total over (under) specified value".

- Bets on the total number of goals scored by each team individually in a video game (period) "Total over (under) specified value".

- Bets on the total number of goals scored in a video game (period) being even or (odd).

- Bets on the final score of a video game.

There is an option to select the exact score that will be recorded at the end of a video game from the choices available in the pre-match section.

- Bets on whether the first (second) team will score (or not score) a goal in the video game (period).

- Bets on whether both teams will score (or not score) a goal in a video game (period).

- Bets on which team will score (or on none of the teams will score) first (second or next goal) in the video game.

29.3 Information from official video game websites is used in the settlement of bets on outcomes of e-hockey matches.

29.4 An interruption in a video game due to issues with streaming and visuals on account of technical problems or other reasons can not be used as the basis for settling bets on its outcomes with the odds of "1 "(one).

29.5 A recorded win (loss) by default for whatever reason can not be used as the basis for settling bets on outcomes of such a match. In such cases, a video game is viewed as not having taken place and all the bets on its outcomes are to be settled with the odds of 1 (one).

29.6 An e-hockey video game that has been interrupted for technical or any other reasons but not continued or finished within 24 hours is viewed as not having taken place. Bets on outcomes of an interrupted video game, viewed as unfinished, that have already been unequivocally determined at the time of the interruption and that do not depend on the final result of the video game are to be settled, while winnings from other wagers are calculated with the odds of 1 (one). An e-hockey video game is viewed as completed if it is played until the end.

29.7 Bets on the other possible outcomes of e-hockey matches on offer from the provider in the pre-match section are also accepted.

30 Bets on E-Basketball

30.1 E-basketball bets are accepted on outcomes of video games with results in overtime taken into account. If a video game ends in a draw and the draw outcome option was not on offer, bets made on the outcomes Win1 and Win2 are settled with the odds of 1 (one).

30.2 Video games have a 4x5 or 4x4 match format (4 quarters: each lasting 5 or 4 minutes respectively). Video games with the 4x5 match format have a duration of 12 minutes, and those with the 4x4 match format last 10 minutes. The time in minutes shown on a display in a video game may differ from real time. For example, in a 16-minute e-basketball match (four 4-minute quarters), the time on a display showing the progress of a video game will reach 40 minutes in 16 real minutes. In other words, on the 12th minute of a video game, the actual duration shown on the display could be 30th minute instead.

30.3 Bets on outcomes of e-basketball video games on offer:

- Victory of first team in video game (quarter) Win1.

- Draw in video game (quarter) X.

- Victory of second team in video game (quarter) Win2.

- First team will not lose video game (quarter) 1X.

- One of teams will win video game (quarter) 12.

- Second team will not lose video game (quarter) X2.

- First team will win (not lose) video game (quarter) with handicap taken into account "Handicap 1".

- Second team will win (not lose) video game (quarter) with handicap taken into account "Handicap 2".

- Bets on total number of goals scored by teams in video game (quarter) "Total over (under) specified value".

- Bets on the total number of goals scored by each team individually in video game (quarter) "Total over (under) specified value".

- Bets on the total number of points scored by teams in the video game (quarter) being even (odd).

- Bets on whether there will overtime or not.

30.4 Information from official video game websites is used to settle bets on outcomes of e-basketball matches.

30.5 An interruption in a video game due to issues with streaming and visuals on account of technical problems or other reasons can not be used as the basis for settling bets on its outcomes with the odds of 1 (one).

30.6 A recorded win (loss) by default for whatever reason can not be used as the basis for settling bets on outcomes of such a match. In this case, the video game is viewed as unfinished and all bets on its results are to be settled with the odds of 1 (one). An e-basketball video game that has been interrupted for technical or any other reasons but not continued or finished within 24 hours is viewed as not having taken place. Bets on outcomes of an interrupted video game, viewed as unfinished, that have already been unequivocally determined at the time of the interruption and that do not depend on the final result of the video game are to be settled, while winnings from other wagers are calculated with the odds of 1 (one). An e-basketball video game is viewed as completed if it is played until the end.

30.7 Bets on other possible outcomes of e-basketball matches on offer from the organizers in the pre-match section are also accepted.

31 Bets on Counter-Strike: Global Offensive (CS:GO)

31.1. Victory in the round is reached with the murder of all the opponents on the map, with the undermining/neutralizing the bomb or the finish of time on the round timer.

31.2. The match starts after the first kill in a “pistol” round. Victory on the map is reached by winning in minimum 16 rounds (or in accordance with the tournament regulation).

31.3. Victory on the map is reached by winning in minimum 16 rounds (or in accordance with the tournament regulation).

31.4. In case of a draw on the map (when the total score of the rounds comprises 15-15) the organizers may set 6 or 10 additional rounds, so said overtime (OT). The victory in over-time is given to the team that reaches a 2-round advantage or, if one of the teams isn’t able to equalize the score with the opponent (e.g., in case of the score 19-15, 21-17 etc.). In case of a draw (21-21) additional 6 (10) rounds are set. Overtime is included in the calculation of markets.

31.5. Where Overtime can be played, this will be included in the settlement of markets; unless the Draw participant is quoted for a specific market, in which case settlement will be based on regulation time only.

31.6. Round Betting - Bets are void if the statutory number of rounds are changed, or differ from those offered for betting purposes. In the event of a fixture, map or round starting but not being completed, bets will be void unless the outcome is already determined.

32 Bets on Defense of the Ancients 2 (DOTA 2)

32.1. Map Betting: In the event of a draw, To Win Map market will be voided.

32.2. First Blood markets: Only kills by the opposition team / player will count.

32.3. Kill markets: Will be settled based on the official scoreboard, broadcast or game API.

32.4. Creep markets: Will be settled based on the official scoreboard, broadcast or game API. Settlement is determined by the team to slay Roshan, and not who picks up the Aegis of the Immortal.

32.5. Building markets: For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Hero or a Creep. The number of barracks will be determined by individual ranged and melee barracks destroyed.

32.6. In the event of a surrender, the final number of Towers and Inhibitors (Thrones) destroyed will be settled on the minimum number of Towers and Inhibitors necessary to win the game at the point of surrender. These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Throne.

32.7. In the event of a surrender, bets on Next Building Destroyed markets will be void.

32.8. All time based bets are settled on the ingame clock, and do not include the period before creeps spawn. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.


 

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